CR Shisho Series Normal Probability: 1/399 Chance Time Probability: 1/39.9 Chance Time Entry Rate: 80% (Includes sudden time-savers and sudden chance times. 100 rounds of time-saving after every jackpot)
[Symbols] 1: Kanako | 2: Uni | 3: Walking | 4: Mikatchi | 5: Kyosuke | 6: Sea Urchin | 7: Shisho | 8: Kyoko *Odd numbers are chance time symbols, even numbers are normal symbols.
[Background Changes] Campus (Day) -> Campus (Night) -> Late-night Family Restaurant -> Late-night Convenience Store -> Campus (Day)
[Notice Sequences] - Step-up Notice SU1: Mini-characters from each stage SU2: Sea Urchin appears SU3: Beat-up compact car appears SU4: Shisho appears SU5: Bust shot -> Direct transition to story sequences Reliability Boost Patterns: SU3 is an Impreza -> SU4 Kyosuke appears SU2 is Shisho -> SU3 beat-up compact car appears -> SU4 Kanako appears Premium: Shisho in SU4 is a pizza-loving chubby guy.
- Pseudo-Spin (Continues without reaching a ready-line) Pseudo 1: Screen goes black -> Dialogue: "Pictures are basically nothing more than dirty paper." Pseudo 2: "They're only useful for looking at." Pseudo 3: "Things that have no use..." Pseudo 4: "...aren't they just things you have to love?" (Super Hot)
- Title Notice "Advising," "Rain," "Fish Man," "Blood," "ESP," etc. If there is a corresponding reach, it hints at the next development. If there's no corresponding reach, it's a premium. *Beware of fake titles made using seafood, etc. (guaranteed miss).
- Phone Notice Uni's PHS receives a call. Reliability changes depending on the caller and the dialogue. Example: Shisho: "Something interesting is here, come over." (Reach confirmed) - "Shall we go then?" (SP confirmed) Kyosuke: "Come right away." (SP confirmed) Walking: "Watch out for the tunnel," etc. (Hints at next development) ???: "Gurgle gurgle gurgle..." (Super Hot) Kyoko: "Sleep among minerals, awaken among plants, (...)" (Super Hot) And so on...
[Reach Sequences] - Normal Reach (Middle symbol advances one frame at a time) - Long Reach (Out of material) - SP Reach Tinnitus sound occurs during a reach, transitioning to an SP (Super) Reach. <4 Types of SP Reaches> (All operated using a jog shuttle) Common: During SP, the strength of a heartbeat sound raises/lowers reliability ↑↓. The more intense it gets, the higher the reliability, but if it gets too intense, the sound stops, the screen blacks out instantly, and it's a miss (timing varies).
★ Kojouike Tunnel Reach Win if you can take a ghost photo before exiting the tunnel: Operate the viewfinder. (Reliability changes based on Shisho's instructions) Premium: An Ichimatsu doll in the passenger seat instead of a teddy bear.
★☆ Key Reach Win if you can see the spirit that invaded the room: Operate the viewpoint. (Reliability changes based on how you adjust your glasses)
★☆ Seance Experiment Reach Tour the house in your imagination; if you can see the spirit, advance to the second half of SP: Operate the search direction. *Mini-characters found are usually duds, but finding Shisho or Kanako leads to an immediate win. (★★☆ Seance Experiment Reach: Second Half) Win if you can wake up (successfully escape).
★★★☆ Jumping Reach Win if you can jump on the night rooftop as instructed by Shisho: Operate the jump direction. (Reliability changes based on Shisho's instructions while the screen is blacked out) *The screen turns red for a miss. The landing sound (success) is sometimes delayed, which is bad for your heart.
<4 Types of Story Sequences> Upon entering an SP reach, a title cut-in leads to a story sequence. Going through SU5 leads to a story sequence corresponding to each character (Shisho, Kyosuke, Kanako) (Rule break = confirmed).
★★★☆ Fish Man Corresponds to: Shisho Creepy phenomena occur in the room, and Uni is terrified. But if Shisho brings something even more incredible along...
★★★★ Reservoir Corresponds to: Shisho, Kanako An encounter with a black shadow that haunts the reservoir. Can Shisho make it back alive...?
★★★★☆ Monster Corresponds to: Kyosuke, Kanako Kyosuke searches for the source of bizarre phenomena erupting in the town. What he sees at the end of his path...
☆ Countryside Corresponds to: Shisho, Kyosuke Uni's trip to the countryside. Approaching the secrets of Inugami and the Izanagi-ryu style, but...
<All-Rotation Reach> Out of material
[Other] SP and Story common revival sequence: After a miss blackouts the screen, white-out dialogue appears. "What's scary about a darkness like this?" -> "Try closing your eyes." -> "That is the deepest darkness in this world." -> Chance time symbols line up.
<ESP Chance> Develops when chance symbols stop (3, 5, 7 in a straight line). Shisho gives you a box. A: Sudden time-saver with electric support. B: Sudden chance time without electric support (hidden chance time). "I prepared the box. Actually, I'm a clairvoyant, and if I foresaw you choosing either A or B, I've put the correct one inside. However, if I foresaw you being greedy enough to choose both boxes (sudden chance time with electric support), I haven't put the sudden chance time in box B." Or so he says. Choose from: "① Box A only, ② Box B only, ③ Both boxes A and B, Oh, and by the way, ④ Choose neither."
[During Chance Time] Battle type: Out of material
[Q&A] Q: The title notice "Empty Can" missed! Since there's no corresponding destination, isn't it guaranteed? A: Read the template. "Empty Can" is a fake title. Q: Which one is the correct choice for ESP Chance?! A: Pachinko wins and losses are decided the moment a ball enters the chucker. Since it's just a performance, your choice won't change the result... Or at least, I'd like to think so, but honestly, the more I think about it, the more terrifying it gets. Q: The story sequence "Countryside" always ends at the Kagura teacher's place and misses. Is there no further development from here? A: There is no second half to "Countryside." The moment you go to the story sequence and see the word "Countryside," you are allowed to punch the machine. Q: Shisho is different from how I imagined him. A: Please convert him into the image of Shisho in your heart as you watch.
Comments (-)